Review by Montynero
Popular opinion often has it that Rogue Trooper should have been killed off after he killed The Traitor General. ‘Tales of Nu Earth 03’ tells us what happened next (progs 410 to 603) – providing the perfect opportunity to question that theory.
‘Tales of Nu-Earth’ is a little misleading. This is a brand new mission on a brand new planet - finding the antigen on Horst to make Rogue's bio chipped buddies real men again. It’s a good premise and how much you enjoy it depends on your taste for Jose Ortiz’s elegant art and Gerry Finley-Day's old-school storytelling. Do you smile at the prospect of Alienesque crab combatants catching Rogue in a pincer movement, or revel in dialogue like "Keep firing, Gunnar. I'm going in PLASMA HANDED"? Personally, I love it.
Finley-Day explains the point and the status of his characters at the
start of each episode, and wraps up a continuing tale with a cliff hanger
designed to lure you back next week. It reads like an adrenaline shot to the
neck – something many of today's writers could learn from.
Throughout the late eighties this type of storytelling was eroded by a
desire for graphic novel respectability. The age of 2000ad’s readership rose
and simple action stories became less popular. The nuclear arms race
reaccelerated, neutering the apparent impact of a lone battlefield soldier. What
to do with Rogue Trooper? One answer would be to continue the action but add
deeper themes and some on-going emotional resonance. Unfortunately what follows
is the beautifully drawn ‘Hit’ saga (prog 495–603) by
Simon Geller and Steve Dillon.
All sense of Rogue's motivation disappears as he becomes a confused and
inept interstellar assassin. The ending to Finley-Day’s ‘Return to Millicom’ is
retooled, at a stretch, to cast Rogue as an ultimate warrior trying to end all
war on behalf of 'the power that binds the universe'. 2000ad’s editor Steve McManus
was so convinced by the new direction he co-wrote the reboot intro, which
trumpets much in the way of forthcoming excitement. Dillon’s visual
storytelling throughout is fantastic - but the run and gun plotting is witless
and empty. Rogue memorably gets knocked out by a cleaner with a mop at one
point. It’s so narratively underwhelming that the planned thirteen hits peter
out after just four.
Dillon writes two episodes himself, including ‘The Hit: Conclusion’ with
art by Chris Weston. This attempts to wrap up the Hit saga in sixteen pages of
the 2000ad Winter Special 1989. His script postulates that the dumb action he’s
been asked to render for the last few years was part of an alien plan to numb
Rogue of his reasoning and combat skills, something that’s only believable when
you consider the alien in question was Tharg! It would take a better writer than
Steve Dillon to pull this off convincingly, and Weston’s art – while detailed –
is not his best. It’s a disappointing end to an ill-conceived arc.
What’s so striking
about this collection is Rogue Trooper only makes sense as, well... a rogue
trooper. If the war he’s fighting has no reliance on hand-to-hand fighting
between infantry in combat then he becomes meaningless. He was designed as the
sci-fi apotheosis of heroic Tommy’s fighting in the trenches, with the cool
storytelling device of bickering digital comrades in his high tech equipment. Given
the history of modern warfare, Rogue’s unique skills seem more relevant now
than they did when he launched in the 80’s. Stories that embrace his essential
raison d’etre are successful. Stories that don't, aren’t.
Rounding off the collection are seven short and peripheral tales from
sci-fi specials (Grant Morrison and Pete Milligan provide the best of them),
two Dice man episodes, and seven Rogue Trooper covers including a wonderful
final painting by John Higgins.
Personally I'd buy this collection just for the art – but there's a good
deal of fun and nostalgia in the Finley-Day scripts and some interesting curios
too. With over 400 lovingly rendered pages, it’s well worth getting if you can.
I’ll sum up with a quote from Rogue Trooper prog 567 – ‘The Legend’:
“Cutting himself off from Souther
command he roamed the battle scarred planet in his search for the traitor
general. He found him…but success was hollow. Without that hatred to drive him
on disillusionment set in..."
Quite.
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