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Showing posts with label ubisoft. Show all posts
Showing posts with label ubisoft. Show all posts

Friday, 26 April 2013

Wednesday, 27 February 2013

MANIAPLANET ARRIVES ON STEAM


Today, Ubisoft and Nadeo announced that ManiaPlanet games and services, including the upcoming multiplayer first-person shooter, ShootMania Storm, will be accessible via Valve’s Steam service. TrackMania² Stadium, the racing game phenomenon with more than 12 million registered users also makes its debuts on Steam. BothShootMania Storm and TrackMania2 Stadium open betas can now be accessed via Steam. Steam users can also download the full TrackMania2 Canyon game via Valve’s platform.


ShootMania Storm is currently in open beta, inviting gamers of all levels from around the world to have a try the fast-paced competitive shooter. The open beta will allow Nadeo to fine-tune and refine the experience thanks to the feedback of the open beta testers, as well as to test servers and progressively introduce additional features and possibilities. Several updates are already planned until ShootMania Storm reaches its final version on April 10, 2013.

“This partnership with Steam’s worldwide publishing platform allows us to introduce ShootMania Storm and all of theManiaPlanet games and services to an even wider audience of PC gamers in the world. As a matter of fact, it is key to us that as many players as possible join the actual growing community so that everybody gets maximum fun with the game” said Anne Blondel-Jouin, Nadeo Publishing Managing Director.

“Through Steam, we’ll make "competition for everyone" a dream come true for more gamers and map-and-mod makers who all create the user-generated content and activity that make ShootMania Storm so attractive and innovative on the FPS PC competitive field,” Anne Blondel-Jouin added. "I want to take the opportunity to thank whole-heartedly the players who have already joined ShootMania Storm frenzyness and to welcome warmly the new comers: we're looking forward to seeing all of them on the servers."

Both ShootMania Storm and TrackMania² Stadium are now available to pre-order on Steam with a 10% discount until release, as well as on the official website of the ManiaPlanet platform: ManiaPlanet.com.  The games can also be downloaded and played right away in their Open Beta versions on http://www.ManiaPlanet.com/download

Developed by Ubisoft’s Nadeo studio, ShootMania Storm is a fast-paced, multiplayer first-person shooter designed from the ground up for online and eSports competition.  With multiple game modes and diverse play styles, ShootMania Storm is an innovative twist on familiar multiplayer gameplay that focuses on skill, speed and strategy.  The game also offers stout community support and interaction, with an easy-to-use map-maker and sharing elements that to date have produced more than 15 player-made game modes as well as more than 20,000 player-made maps.

ShootMania Storm, TrackMania² Stadium and TrackMania² Canyon are part of the ManiaPlanet system and follow in the footsteps of TrackManiaTM, Nadeo’s successful arcade racing game.  ManiaPlanet is a flexible and robust development, gaming and community platform that pushes cutting-edge graphics, enables limitless game types, and encourages incredible community participation and user-made content.  

Thursday, 24 January 2013

The Tyranny of King Washington Draws Near

The First Episode of Assassin’s Creed III – The Tyranny of King Washington: The Infamy to Release on February 19

The time draws closer to fight for justice against a revolutionary turned tyrant in Assassin’s Creed III newest adventure, the Tyranny of King Washington. The Infamy, the first episode of a three-part tale, will be available on Microsoft’s Xbox 360 video game and entertainment system and Windows PCs on February 19 and on PlayStation3 computer entertainment system on February 20.

In the first episode of the Tyranny of King Washington series, our hero, Ratonhnhaké:ton, awakens from an unsettling dream to find that, despite his efforts to deliver justice in the newly-founded United States of America, a new king has been crowned – George Washington. The Infamy will take gamers through the beginning of the journey to dethrone King Washington.

The three upcoming episodes of the Tyranny of King Washington are available through the Assassin’s Creed III Season Pass, which is available for purchase for 2400 Microsoft Points on Xbox LIVE or £23.99 on the PlayStation Network and Windows PC. The first episode, The Tyranny of King Washington: The Infamy, can be purchased as a single DLC pack for 800 Microsoft points or £9.99.
Following The Infamy, The Tyranny of King Washington will continue in two additional content packs that let gamers experience an alternate history of the events following the American Revolution.

All Assassin’s Creed III downloadable content packs will also be available on the Wii U.

Assassin’s Creed III is now available on PlayStation3, Xbox 360 and the Nintendo Wii U. For Windows PC gamers, the Assassin’s Creed III Deluxe Edition is available as a digital download and includes all future downloadable content.

About Assassin’s Creed III:
Set against the backdrop of the American Revolution in the late 18th century, Assassin’s Creed III introduces a new hero, Ratonhnhaké:ton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Gamers become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date.

Assassin’s Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier and bustling colonial towns to the intense, chaotic battlefields where George Washington’s Continental Army clashed with the imposing British Army and the tumultuous high seas. Assassin’s Creed III features unprecedented scope and scale.

For more information on Assassin’s Creed III, please visit the Assassin’s Creed Official Website: http://www.assassinscreed.com

Wednesday, 5 December 2012

Assassin’s Creed III’s The Hidden Secrets Downloadable Content




Today, Ubisoft announces the Assassin’s Creed III’s first downloadable content pack, The Hidden Secrets, is now available for Season Pass owners on Microsoft’s Xbox 360® video game and entertainment system and Windows PC and will be available tomorrow for PlayStation®3 computer entertainment system . The Hidden Secrets downloadable pack will be available broadly on December 11 on Xbox Live Arcade for the Xbox 360® video game and entertainment system from Microsoft and Windows PC and will be available on December 13 on the PlayStation® Network. The first downloadable content pack will release for the Nintendo Wii UTM at a later date.

The Hidden Secrets for Assassin’s Creed III adds three extra missions, including the Lost Mayan Ruins, the Ghost of War and a Dangerous Secret, for an additional hour of gameplay, taking gamers from the lost Mayan ruins to the high seas. Every successful mission is rewarded with in-game weapons. Gamers will also receive:

·         Two single-player costumes including the fabled Captain of the Aquila uniform and the traditional Colonial Assassin outfit
·         Two multiplayer characters including the fearsome Redcoat and the deadly Sharpshooter

The Assassin’s Creed III Season Pass grants access to all five upcoming downloadable content packs including The Hidden Secrets, to gamers owning the original game.  The Season Pass provides more than 25% savings versus purchasing the DLC separately.

Assassin’s Creed III Season Pass is available for purchase for 2400 Microsoft Points on Xbox LIVE or £23.99 on the PlayStation®Network. It can also be purchased at GAME in the UK.

Future Assassin’s Creed III downloadable content will feature “The Tyranny of King Washington,” an all-new single-player campaign told through three episodic content packs that lets gamers experience an alternate history of the events following the American Revolution.

It’s 1783 and the American Revolution is over, but the true battle is just beginning. Blinded by a thirst for unlimited power, George Washington has declared himself King. Now, our new hero Ratohnhaké:ton must dethrone the tyrant and return freedom to the land.

In addition to this all-new single player experience, Assassin’s Creed III downloadable content will feature new maps and characters for an even more expansive multiplayer experience in the upcoming  “The Battle Hardened” pack.

Assassin’s Creed III is now available on PlayStation® 3, Xbox 360®, PCs and the Nintendo Wii UTM.

About Assassin’s Creed III:
Set against the backdrop of the American Revolution in the late 18th century, Assassin’s Creed III introduces a new hero, Ratohnnhaké:ton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Gamers become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date.

Assassin’s Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier and bustling colonial towns to the intense, chaotic battlefields where George Washington’s Continental Army clashed with the imposing British Army and the tumultuous high seas. Assassin’s Creed III will feature unprecedented scope and scale.

For more information on Assassin’s Creed III, please visit the Assassin’s Creed Official Website: http://www.assassinscreed.com

Thursday, 8 November 2012

ASSASSIN’S CREED ANTHOLOGY

I'm unashamedly a massive fan of this series, so I make no apologies for this press release!


 Today, Ubisoft announced Assassin’s Creed Anthology, a unique collection containing every Assassin’s Creed game ever released for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system, available exclusively at Amazon in the UK from November 30, 2012 for £119.99.
Assassin’s Creed Anthology is a prestige collector’s edition which includes all expansion packs and downloadable content for the Assassin’s Creed games, including the Season Pass for Assassin’s Creed III, which provides full access to all forthcoming downloadable content, the first of which will be available mid-December.  The Anthology Edition also includes five exclusive lithographs, an exclusive steel book and a collector’s box.
Assassin’s Creed Anthology includes:
Assassin’s Creed®
Experience the power of an Assassin in Jerusalem, 1191 AD during the brutal times of the third Crusades.

Assassin's Creed® II
Assassin's Creed II introduces you to Ezio, a new assassin carrying on the deadly lineage of his forebears. Confront an epic tale of power and corruption as you hone your assassin's art, wielding weapons and instruments designed by the legendary Leonardo da Vinci himself in this gripping and deadly sequel.
Also includes:
Sequence 12: Battle of Forlì DLC and Sequence 13: Bonfire of the Vanities DLC.

Assassin's Creed® Brotherhood - The Da Vinci Edition
Ezio must journey into Italy’s greatest city, Rome, center of power, greed and corruption to strike at the heart of the enemy. Defeating the corrupt tyrants entrenched there will require not only strength, but leadership, as Ezio commands an entire brotherhood of assassins who will rally to his side. Only by working together can the assassins defeat their mortal enemies and prevent the extinction of their order.
Also includes:
The Da Vinci Disappearance: 1 single player story Mission
2 Additional Solo Missions: Trajan Market and the Aqueducts
New Multiplayer features: 1 Map + 6 Characters + 2 new modes

Assassin's Creed® Revelations - The Ottoman Edition
Ezio Auditore must leave his life behind in search of answers, in search of the truth. In Assassin's Creed® Revelations, master assassin Ezio Auditore walks in the footsteps of the legendary mentor Altaïr, on a journey of discovery and revelation. It is a perilous path — one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region.
Also includes:
The lost archive: 1 single player story Mission
New Singleplayer Features: 3 Skins, Capacity upgrades + 1 Additional Mission: Vlad the Impaler’s Prison
New Multiplayer Features: 6 Maps + 7 Characters + Customisation Items

Assassin's Creed® III
Assassin’s Creed III invites players to experience the untold story of the American Revolution through the eyes of a new Assassin, Connor.  Designed from the ground up over more than two years, Assassin’s Creed III takes one of gaming’s most beloved franchises to new heights.
Also includes:
The Season Pass, providing instant access to all forthcoming Assassin’s Creed® III downloadable game content packs, the first of which is available from mid-December 2012.


For more information on Assassin’s Creed, please visit (www.assassinscreed.com) and facebook.com/assassinscreed


Monday, 5 March 2012

Ubisoft Ignites the American Revolution with Assassin’s Creed III

Well, colour me unbelievably excited about this game!
 Assassin’s Creed III will hit store shelves on October 31, 2012, encouraging gamers to experience the American Revolutionary War not written about in history books.  The largest project in Ubisoft’s history also introduces a brand new hero.

With a development cycle of over three years and twice the production capacity of any previous Ubisoft game, Assassin’s Creed III is set to release on the Xbox 360 video game and entertainment system from Microsoft, PlayStation3 computer entertainment system, Windows PC and is also in development for Wii U from Nintendo. Assassin’s Creed III is developed by Ubisoft Montreal in collaboration with six other Ubisoft studios.

Set against the backdrop of the American Revolution in the late 18th century, Assassin’s Creed III introduces a new hero,Ratohnaké:ton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Players become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date. Assassin’s Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier to bustling colonial towns and the intense, chaotic battlefields where George Washington’s Continental Army clashed with the imposing British Army.

Assassin’s Creed III is powered by Ubisoft-AnvilNext, a revolutionary new game engine that delivers breakthroughs in visual quality, character models and artificial intelligence. Assassin’s Creed III will feature a ground-breaking level of stunning graphics that bring Colonial America to life.

“Assassin’s Creed III features the franchise’s most expansive setting so far, along with an exciting new hero and exponentially more gameplay,” said Yves Guillemot, chief executive officer at Ubisoft. “Whether you’re a longtime fan of Assassin’s Creed or if you’re new to the franchise, you’re going to be blown away by the scale and marvel of Assassin’s Creed III.”

Assassin’s Creed III also can be pre-ordered at UBIShop by visiting: http://shop.ubi.com/assassinscreed3

Additional Assassin’s Creed III details can be found in exclusive cover features in the next issues of Official Xbox Magazine (20thMarch), Official Playstation Magazine (20th March) and Nintendo Gamer (23rd March).

New artwork from Assassin’s Creed III also will be featured in Assassin’s Creed Recollection, the real-time board game for the iPad.

For more information on Assassin’s Creed, please visit the Assassin’s Creed Official Website (www.assassinscreed.com) andfacebook.com/assassinscreed.

Thursday, 16 February 2012

UBISOFT ANNOUNCES ASSASSIN’S CREED RECOLLECTION FREE OFFER




Today, Ubisoft announced that its real-time board game title Assassin’s Creed Recollection for iPad, is now available for free for a very limited time on the App Store.

Assassin's Creed Recollection, designed and optimised to take full advantage of the large display and Multi-Touch interface of iPad, allows players to live an entirely new experience in the world of Assassin’s Creed. Fans of the franchise are able to compete in political battles in a real-time board game, with key characters and locations from the original console game franchise. They can also discover and amass a wide variety of artwork created for the Assassin’s Creed games.


Players can expect an eight to ten-hour narrative experience with 20 story missions, which takes players on an intriguing journey from Barcelona to Constantinople. For those who want to take the experience online, they can challenge their friends and other players from around the world in intense real-time battles with Game Centre, where their strategies and abilities will truly be put to the test.

The Assassin’s Creed Recollection App is available from the App Store on iPad or at:
 www.itunes.com/appstore/

For more information, head to: www.assassinscreed.com/ios/recollection

Monday, 24 October 2011

Assassin's Creed Revelations trailer

Yes, yes... I know you're all getting excited by the new Batman game (which does look splendid) and Battlefield 3, but this is the one I'm looking forward to the most!

Wednesday, 5 October 2011

Assassin's Creed Revelations - unlock the Animus



I  make no apologies for blogging about this game again, because I cannot wait for it!

Ubisoft have just announced a new website for the upcoming Assassin's Creed Revelations, which you can find here.

As there is a chance to win a holiday there, I don't know why I'm even telling you about it, I should really be keeping it a secret...



Thursday, 29 September 2011

Trackmania 2 review

This review comes courtesy of Richard McAuliffe from the Everything Comes Back to 2000AD blog and podcast - go check it out!
Unless your very young, in which case - wait until you're older!




Some of you may have played the first Trackmania game so to you I'll just say its more of the same but WAY better looking and polished. Actually it probably doesn't matter what the hell I say. If you played the first you've probably already bought this. So I'll just write this for the newbies.

Trackmania 2 is a driving game in which you get two basic modes, offline and online. So looking at both in order :
Offline is basically time trials. You get dozens of tracks to choose from and opening each you are presented with three medals to race for, gold down to bronze. Depending on which you choose a ghost car also appears on the track and in order to win the medal you have to beat it across the finishing line. Easy as that. If you fail to win and replay the track again there is a second ghost car which is your best performance so far so you race the computer and yourself.

This might sound slightly dull on paper but it really isn’t. For one thing there are the tracks themselves which are insane. Totally impossible physically with crazy jumps, twists and drops so it’s more like you are racing over a huge tarmaced rollercoaster than a racetrack. Then there's the rankings. I've never been much of a person for leader boards but after putting in my details and playing a few tracks I'm told "Well done, you are 250,496th in the world (or whatever) and 327th in Wales". That's what gets you. The need to be 326th locally. Then 325th. That "I'll just have one more quick try" factor to try and shave a quarter second off your best time.

Then there's the immediacy and pure arcade style fun of this. Going through the tracks four out of every five have something around 30-40 seconds as your target time. It’s this short burst element which gives it an Angry Birds style addiction and you'll find your "Just one more go, it'll only take half a minute" will suddenly turn into two or three hours. To compliment this rapid play, at any time you hit the backspace button and the track resets without even the slightest hint of a delay. While this is fun though the real meat of the game is online.

Online runs through its own server which works really well but to be honest I would have preferred it personally if, like the first game, it ran through Steam. As you'd expect you log in, select one of the hundreds of running games and are thrown in with 20 or so other players. Here though you are given a set time per track, usually five minutes, and its down to you to get the best completion time during that period. The fact the other cars are intangible did seem a bit of a shame at first but due to the complexity of most tracks it would be fairly impossible to put that many impactable cars on without it being total chaos. In game banter is generally done in text, but I did join a few servers which were giving channels of a game chat add on should you prefer. The game allows you to upload an icon to represent yourself and these are shown as little floating tags above the other cars for indentification in-race which does make for some fun competition when transferred to the leader boards between each track. Knowing you only need to complete a lap a second faster to go from 20th to 10th is some serious incentive.

The last factor of this game is the inbuilt level designer. I'll admit I only dabbled with this slightly but it did seem very straightforward and intuitive and having raced on some custom home made tracks in the online mode I can attest that it’s possible to make some seriously hardcore levels of your own. What I did spend some time with though, was the car designer. You can only manually paint onto a dozen or so basic car shapes but I did quite enjoy doing this. As a result if you do get this game and see a jet black car with a black and red rear spoiler and the Batman symbol on the doors and bonnet that’s me. And yes I know its childish and NO I don’t care because it looks AWESOME in-game. Even if the "Oi Batman... last again, eh?" chants got a bit old quickly  :(


So in summary this game rocks. I'm not usually a big driving game fan (exluding the insanity of Split Second : Velocity) but I'm totally hooked on this. The offline mode is a fun distraction for when you have 10 minutes to kill and the online is insane fun. Even when I was invariably coming in at the tail end each time I was still eager to play the next track and try and do a bit better and the online community seemed surprisingly idiot free and were more about the fun of the game than abusively lording it over newbies. Add to this the fact that the level designer means new tracks are constantly being uploaded and you're getting a LOT of game for your £20.
Highly recommended.

Monday, 12 September 2011

Driver San Francisco review




The original Driver and Driver 2, more so I would argue, were stone cold classics. You remember Driver 2? You remember how amazing it was to actually be able to get out of your car? You remember the impossible final mission?
Such a small thing as opening a door and standing up seems no big deal now, in this post GTA world, but it was back then. In fact, There’s a good argument to be made that GTA and the like would not be what they are today without the first couple of Driver games.
Of course, as we know, the series went off the rails a bit with the not so good Driver 3 and slightly better Parallel Lines. Could San Francisco be the thing that would breathe new life into the franchise?
On the face of it, the central premise of this game is utterly ridiculous.
It starts with Charles Jericho, Tanner’s mortal enemy, making a bid for freedom while being transported in a prison van. During the course of the chase, you (that is, Tanner) crash and end up in a coma. Don’t worry about spoilers, this is the first couple of minutes!
After that, things get a bit… unusual.
You see, from your hospital bed, you are able to ‘shift’. That is, jump from car to car and take control of the driver of that vehicle.
Like I say, ridiculous.
It is a credit to Ubisoft Reflections that this gameplay element works so well. In fact, it works brilliantly, and adds a much needed extra layer to gameplay that helps lift this release well above other driving games.
For example: you shift into the body of a police driver as they are chasing a criminal. As you pursue them, you can shift between yours and other police cars and wear them down, or shift into a car further up the road and use it to block your targets path.

There are loads of side missions like this – like scaring a driving instructor or taking on the roll of a movie stuntman among them, and the make great use of the shift system.
The player has a choice to take these on or to pursue the main story arc, although some of these missions need to be unlocked by playing side missions.
I should also mention the environment here too. It is huge. I have never been to San Francisco, so cannot comment on how accurate it is, but it certainly feels realistic. And did I mention just how big it is? Well, it is. Huge.
Graphics are astonishing, with some of the cut scenes being almost CG movie in quality. Voice acting is very good too, and the banter between characters is fun and funny.
I also loved the control system. The shift element is surprisingly easy to use, and the cars all handle well. The physics are not too realistic, making it fun for the casual player like me who isn’t a hardcore FORZA nut!
And as well as all this, we have online play.
This is fun too, although being the aforementioned casual player, I am sometimes out of my depth with the more… serious players out there. But there are some nice online missions and the developers have obviously given a lot of thought as to how they can utilise the shift ability to the greatest extent.

So, can this breathe new life into the franchise?
It can indeed, if you have time to catch your breath.


Wednesday, 10 August 2011

ASSASSIN’S CREED REVELATIONS MULTIPLAYER BETA LAUNCHES AS A TIMED EXCLUSIVE TO PLAYSTATION NETWORK




Great news if you're a Playstation 3 owner... which we at Hi-Ex are not..! Still, we can wait for the 360 version. Well, we're going to have to!

Today, Ubisoft announced that PlayStation® gamers will be able to test their assassination skills on September 3, 2011 with a multiplayer beta of the highly anticipated Assassin’s Creed Revelations.

From September 3-11, PlayStation Plus members and Uplay members will enjoy exclusive access to the multiplayer beta on PlayStation 3. The multiplayer beta offers access to nine characters (The Sentinel, The Vanguard, The Guardian, The Vizier, The Thespian, The Deacon, The Bombardier, The Trickster and The Champion), three maps (Knight’s Hospital, Antioch, Constantinople) and four playable modes (Wanted, Manhunt, Deathmatch *NEW*, and Artifact Assault *NEW*), which are only a sample of the final multiplayer content.

In Assassin’s Creed Revelations, master assassin Ezio Auditore walks in the footsteps of the legendary Altaïr on a journey of discovery and revelation. It is a perilous path – one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region.

Assassin’s Creed Revelations will be available on November 15, 2011 along with the Collector’s Edition, the Animus Edition and the Special Edition.

Monday, 20 June 2011

Child of Eden review



It is hard to describe this game. You really need to play it to get what it is about.
Only you don’t actually play this game, it's more like you experience it.
It is strange in way… much like Star Wars is just your basic rescue the princess from the bad guy’s castle story (it even has Black Knight and everything) and Alien is merely a haunted house story- Halloween on a spaceship- Child of Eden is, when you strip everything away, a basic on rails shooter.
But, like Star Wars and Alien, it is done in such a way as to become so much more than the sum of its parts.
It took me a couple of plays of the first level to get this, but when it clicked it was a real ‘wow’ moment and from that moment on I could not get enough of this game.
There are only five levels here, and each is relatively short, but because you need to accumulate stars to open the next level, you need to replay levels again and again.
But know this- you will not mind.
This is because designer Tetsuya Mizuguchi (he of Rez fame) has created something truly spectacular. The graphics are great. Mind numbingly so. Players are treated to a visual feast. Images swirl and… things... fly past. Things that cannot quite be described. And the colours. Oh man, the colours.









So, in summary: it looks divine.
And then there is the sound element of the game, where you will get better scores of you mange to kill the bad guys in time with the music, which will in turn add another layer to the beat.
Oh, and the bad guys are not bad guys as such, there is a story to this game. Something about a computer virus and you are killing of the viruses inside a computer. Never mind that though- as I said at the beginning, this is a game to experience, not just read about. 
So get it and jump right in.


Thursday, 26 May 2011

UBISOFT REVEALS NEW DETAILS FOR ASSASSIN’S CREED REVELATIONS

As you may know, we have no problem plugging the heck out of things that we think are brilliant.
So, with that in mind, some new info about the forthcoming game Assassin's Creed Revelation has been released by Ubisoft. And this teaser trailer looks awesome- my only real worry now is that the Rapture will happen before it gets released!






Ubisoft announced new product details for Assassin’s Creed® Revelations, the thrilling fourth installment in the critically acclaimed entertainment franchise that weaves real world history and global conspiracies into an ancient war between Assassins and Templars.

Assassin’s Creed Revelations follows master assassin Ezio Auditore as he walks in the footsteps of his legendary mentor, Altaïr, on a journey to recover five ancient seals that hold the keys to the future of the Assassins brotherhood. It is a perilous path – one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region.

Assassin’s Creed Revelations is set to release on the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system and Windows PC this November.

·         Hone the deadly art of assassination – As Ezio Auditore, wield the lethal skills of a wiser, more efficient assassin. Armed with a new arsenal of weapons and abilities including the hookblade, bomb crafting and a heightened Eagle Sense, you can kill with death-dealing proficiency.
·         Herald the return of a legend – Assassin’s Creed Revelations features the return of Altaïr as a playable character, the hero of the original Assassin’s Creed.
·         Journey to the Constantinople –Explore picturesque settings, from Masyaf, the mountain stronghold of the Assassins during the Third Crusade to the vibrant and exotic Constantinople, the jewel of the Ottoman Empire in the 16th Century. Navigate crowded streets and vistas, through a cauldron of cultures as Constantinople comes to life.
·         Meet new players to the Assassins Creed lore –Encounter memorable personalities, including fellow master assassin Yusuf Tazim, Prince Suleiman, destined to become one of the greatest monarchs in history, and Sofia Sorto, a simple woman who vies for Ezio’s heart.
·         Test your skills as an assassin against your friends – the acclaimed online multiplayer experience returns, refined and expanded with more modes, more enthralling maps and new characters

Wednesday, 13 April 2011

Clash of Heroes launch trailer

Today seems to be the day for these things!
Here's the trailer for Ubisoft's new online version of Might and Magic: Clash of Heroes


Wednesday, 30 March 2011

Child of Eden trailer

If any of you have tried the Kinect in the Xbox, then you'll know what an astonishing piece of kit it is.

Things appear to have taken a leap forward if the trailer for the forthcoming game Child of Eden is anything to go by.
I think we'll be getting this...





Visit the game site HERE.

Wednesday, 16 March 2011

Rocksmith

New from Ubisoft. Here's the press release:


Today, Ubisoft announced the development of Rocksmith, a new video game franchise that is set to revolutionize the music genre. Rocksmith is the first and only game where players can plug any real guitar with a standard quarter-inch input jack into an Xbox 360®video game and entertainment system from Microsoft, a PlayStation®3 computer entertainment system or PC, and play through an in-depth library of music including everything from the latest hits to classic rock songs.

Featuring gameplay that automatically adjusts to the player’s skill level and innovative game design that makes reading music visually fun and intuitive, Rocksmith engages experienced musicians and those who are picking up a guitar for the first time. The game includes a sizeable library of music from classic rock bands to current artists, such as The Animals, The Black Keys, David Bowie, Interpol, Nirvana, and The Rolling Stones,.

“Rocksmith is the most authentic and addictive music game ever created,” said Geoffroy Sardin, HQ Chief Marketing & Sales Officer at Ubisoft EMEA.  “Whether a beginner or a seasoned guitarist, players can progress at their own speed and walk away from the game with the ability to play songs by memory.  Rocksmith is the only video game that gets players stage-ready.”


Now, what I want to know is: how the hell is this going to work? I'll be curious to see if this really can turn folks into armchair musicians in a way Guitar Hero could not?

Friday, 25 February 2011

Attention Gamers- discount code!

Just a quick note for all the PC gamers out there.

Ubisoft are doing a big promotion on PC download titles on the Ubishop (Preorders excluded) – 40% off!  It will end on the Monday 28th of Feb at midnight, and is only for the UK.

The discount code you need to use is: ACB18MARCH